Current Phase
Building
Systems, rules, economy, and site tools are being prepared.

Survival · Chernarus · DayZ
A custom DayZ world being forged from the ground up — reworked routes, dangerous events, black-market loops, and base life built to hit hard on launch day.
Build Signal
Custom routes, hidden zones, and new territory to fight over.
Missions, economy, drugs, loot paths, and long-term goals.
Rules, events, tools, and community systems before go-live.
Launch Tracker
The server is in active development. This site is the public hub for build progress, launch preparation, rule updates, and community announcements.
Phase 1 of 3 — Core build in progress
Status Board
Current Phase
Building
Systems, rules, economy, and site tools are being prepared.
Build Focus
Map & Systems
Custom locations, missions, economy loops, and launch tools.
Launch Window
TBA
Opening date will be posted when the build is ready for testing.
Next Update
Dev Log
Follow Discord and news posts for progress notes.

The Build
Project Ashes is being shaped for players who want a modded DayZ loop without turning the server into noise. Loot should matter, raids should have limits, tickets should have proof, and events should give groups a reason to return.
PvP pressure, AI encounters, keycard zones, and military routes that keep movement meaningful.
Clear base limits, storage rules, underground options, and raid windows that keep disputes readable.
Economy systems, quests, locked crates, drops, and events give every session a direction.
Core Systems
The hook is a heavily customized world: map changes, missions, drugs, base building, secrets, dangerous routes, and enough extras to make players want to see what is around the next corner.

Bases, Raids, Rules
Design Goals
Step 01
Fight, loot, build, and recover without losing the survival feel.
Step 02
Disputes, tickets, and raids have structure instead of chaos.
Step 03
Gear, traders, money, loot, drops, and progression systems.
Step 04
Readable building limits and door-raiding rules reduce drama.
Dev Hub
Quick hits from the build log — map work, systems, and launch prep.
Map Updates
The map is no longer “vanilla Chernarus with a few edits.” We’re buildin…
Public build log
Notes publish here as systems land — follow the featured update for the full breakdown.

Latest Update
The map is no longer “vanilla Chernarus with a few edits.” We’re building a heavily customized world new layouts, new PO…
Read update →